House of Poe - BHOP

Czarchasm.club

An Enhanced Bunny Hop Gamemode Experience

About This Gamemode

Origin & Credits

This gamemode was acquired from the original Czarchasm.club website. We extend our gratitude to the original developer for creating such an exceptional gamemode foundation. This project represents a significant evolution and enhancement of that original work.

Key Modifications & Improvements

  • Database Migration: Upgraded from SQLite (sv.db) to a robust MySQL backend for superior performance, scalability, and multi-server support
  • 18 New Experimental Styles: Added completely new movement mechanics with unique physics configurations
  • Enhanced Admin Panel: Redesigned with laziness in mind - zone buttons directly on the front panel with smart "Set Zone" that auto-requests map points
  • Dynamic Style System: New styles automatically integrate with the dedicated addon, no manual configuration needed
  • Modern Architecture: Improved code structure, better hooks, and optimized performance throughout

Design & Theming

The gamemode features a consistent black and gold aesthetic throughout all UI elements:

  • Premium black backgrounds with subtle gradients
  • Elegant gold accents for important elements
  • Clean, modern typography for excellent readability
  • Responsive design that works seamlessly on all devices

Core Features

MySQL Database

Enterprise-grade database system replacing SQLite, enabling better performance and multi-server capabilities

41 Total Styles

24 original styles plus 18 new experimental movement mechanics, each with unique physics and special mechanics

Smart Admin Panel

Intuitive zone management with contextual buttons and automatic map point detection

Premium Theme

Cohesive black and gold design language throughout the entire gamemode UI

Dynamic Styles Selector

Automatically updates with new styles and descriptions. Set your preferred default style to have it automatically loaded when joining the server

Enhanced Features

Map nomination, custom keys display, improved scoring, and optimized performance

All 41 Movement Styles

Each style offers a unique gameplay experience with custom physics and mechanics

Original Styles (24)

Normal Standard BHOP gameplay with balanced physics
Sideways (SW) Can only move left and right, forward/back disabled
Half Sideways (HSW) Limited directional control, challenging precision required
W-Only Forward movement only, no left/right or backward movement
A-Only Left strafe only, no forward, back, or right movement
Legit Restricted acceleration, requires skillful strafing without speed glitching
Easy Scroll Reduced air acceleration for newcomers, scroll wheel jumping supported
Bonus Special style for bonus/secondary map sections
Unreal Extreme air acceleration with massive strafe multiplier
Low Gravity 60% normal gravity, lighter and floatier feel
Crazy Ultra-high acceleration with maximum strafe multiplier
D-Only Right strafe only, no other directional movement allowed
S-Only Backward movement only, forward disabled
High Gravity 140% normal gravity, heavier and faster-falling feel
Stamina / Jump Pack Reduced air acceleration with special jump mechanics
Swift Extreme air acceleration (2000) with moderate strafe multiplier
M.L.G (Multi-Level Gravity) Ultra-high acceleration (6900) with 25% gravity, extreme challenge
Moon Man 10% gravity creates a floaty, moon-like movement sensation
SHSW (Slow Half Sideways) Half sideways with reduced acceleration for technical play
Backwards Face the opposite direction of movement for unique challenge
Prespeed Increased starting speed for speedrun-focused gameplay
Cancer Extreme acceleration (10000) with 10% gravity, ultra-extreme difficulty
Cheater Special unrestricted style for creative play
Extreme Very high acceleration (2000) with 50x strafe multiplier boost

New Experimental Styles (18)

Auto-Cancer Autostrafe with Cancer-level physics (10000 accel, 10% gravity)
Floaty 500 acceleration, 5% gravity creates an ultra-floaty experience
Sprint 500 acceleration, 1500 strafe multiplier, normal gravity sprint mode
Inertia 1200 acceleration, 700 strafe multiplier, 90% gravity - momentum-based
Reverse 500 acceleration, 500 strafe multiplier, normal gravity - mirror mechanics
Double Tap 800 acceleration, 600 strafe multiplier, 95% gravity - rapid jump mechanics
Friction 1500 acceleration, 600 strafe multiplier, 85% gravity - high friction play
Chaos Random acceleration (1200-2200), 600 strafe multiplier, 85% gravity - unpredictable
Momentum 10000 acceleration, 1200 strafe multiplier, 20% gravity - extreme momentum buildup
Mirror 500 acceleration, 700 strafe multiplier, 90% gravity - symmetrical physics
Pulse 3000 acceleration, 700 strafe multiplier, 80% gravity - rhythmic pulsing motion
Zero-G 500 acceleration, 700 strafe multiplier, 0% gravity - true weightlessness
Shatter 5000 acceleration, 600 strafe multiplier, 90% gravity - explosive acceleration
Auto-Hybrid 10000 acceleration, 1000 strafe multiplier, 10% gravity - hybrid autostrafe chaos
Elastic 1000 acceleration, 700 strafe multiplier, 120% gravity - bouncy, elastic feel
Synergy 1500 acceleration, 700 strafe multiplier, 85% gravity - balanced hybrid mechanics
Autostrafe Automatic strafing based on mouse movement for ease of play
Auto-Extreme Autostrafe with extreme physics for maximum speed

Enhanced Admin Panel

Built with laziness in mind for maximum efficiency

Zone Buttons on Front Panel

All zone creation and management buttons are directly accessible on the main admin panel. No need to dig through menus to set up zones.

Smart "Set Zone" System

The "Set Zone" function automatically asks for map points and dimensions. Simply answer the prompts and zones are created instantly without manual coordinate entry.

Intuitive Interface

Designed for administrators who want to work efficiently. Context-sensitive buttons, clear labeling, and logical organization minimize time spent configuring.

Powerful Features

Despite the simplified interface, the admin panel retains all powerful features needed for full gamemode control and customization.

Get in Touch

Questions or business inquiries?